Monday, February 28, 2011

Art Contest: We Have a Winner

by Crazy Ivan

Well, if you've been following the voting on Facebook, you probably had the winner of our 1st Myachi Photo contest picked days ago.  There was a great turn out on the voting, but one pic took an early lead and held it throughout.

So first a big thanks and pat on the back to all the runner's up.  There were a lot of really solid submissions and if I'd known how many good ones we'd receive we might have had a top 10 poll.  Again, thanks to all the contributors for making this contest such a success.

And, of course, a huge congratulations to our winner.  Like many of our contestants, our winner sent several pictures for consideration and it was a real challenge trying to pick the best one for the finals.  The pic that won it all was a really cool picture and very artistic, but I think the thing that gave it the edge was how much work clearly went into setting it up.


Congrats to our winner and look for another Myachi photo contest in the spring (that's a hint to start getting some awesome pics together now!)

Note to the Winner: You'll be notified by email tomorrow regarding claiming your prize.  Congratulations!

Getting Paid to Not be on Jeopardy

by Crazy Ivan

We had to get up at the crack of dawn but both Kid Myach and I were too wired to be tired.  We left the House of Skills in the purple dawn and headed to the subway in nearly empty streets.  A yawn escaped my lips but it was drowned out in the thrill of knowing that I was on my way to make an appearance on Jeopardy.

I'd been on TV with Myachi before.  We'd been on the CBS Early Show several times, we'd appeared on CNBC by then and had even made our appearance on Martha Stewart Living but this one was different.  I was going to be on my mom's favorite TV show.

It would only be for a few seconds.  They were filming a series of video clues for an FAO Shwarz category of questions (or "answers" if you want to be all Jeopardy about it) and one of the questions was about Myachi.  The clue was "Myachi is said to be the evolution of this 1980s fad" and while the contestants were receiving the clue, they would watch Kid and I jamming out with a lovely young lady from the Jeopardy "Clue Crew".

When we arrived they were shooting some stuff on the famous Big Piano.  They had the FAO Piano Dancers dancing out the Jeopardy theme and they had the Clue Crew doing dives and rolls on it for little pre-commercial outro shots.

We met up with one of the producers and he handed us both some paperwork.  "Get this filled out so we can get you paid," he explained.

"Paid?" I said.  I suppose that most people would insist on some sort of payment before they would get up at 4:30 in the morning to be on TV for 2 seconds but for us it was all about promoting the game.  Kid and I weren't worried about getting paid, we wanted exposure.  We wanted epic STWAKOJ.  That being said, we were cool with taking a little money as well.

So we filled out our paperwork and watched as one of the models cozied up to the Lego Chewbacca to record a clue about the meaning of the word Lego (It's Danish for "Play Well", by the way).  After a few more stops they finally made their way to the Myachigon.

The idea was that the Kid would pass the Myachi to the clue girl, she would do a Cold Fusion and then toss under the leg to me and I would jam out while she read the clue.  It took a dozen or so takes.  Most of them were because the Clue girl kept flubbing her lines, but Kid and I ruined our share of takes as well.  I mean, we're professionals, but we'd also been up since 4:30 in the morning.

All in all it was a great experience, we had a lot of fun and we made $750 a piece.  After we wrapped up we headed out to a little diner nearby for some breakfast before carrying on with the day.  We were both pretty stoked but the early morning was catching up with us so not much was said.


It would be months before the scheduled air date for that episode rolled around.  They'd given us each a Jeopardy baseball cap as a memento and when the day arrived, both Kid and I were wearing them.  We had called everyone to tell them to watch for us.  I'd left it on my Facebook page and Tweeted about it.  My mother had contacted everyone who had ever interacted with me for more than 15 seconds.

So the episode starts like any other ("This... Is... Jeopardy!) and we watched as they introduced the contestants and got the game going.  I shouted out answers in the form of questions (not the right ones, but darn it, I was shouting out answers) through the first round, but the FAO Shwarz category wasn't slated to appear until the Double Jeopardy round.

We watched all the way through.  When they finally got to the FAO category every clue got us excited.  We figured that since our clue was pretty easy it would show up in the lower dollar amounts.  They did them in order, of course.  We weren't the $200 question and we weren't the $400 question either.  We watched on through commercials for arthritis medication and floor wax.  We weren't the $600 question or the $800 question either.  We kept watching as people way smarter than me were made to feel stupid. There was only one question left in the category and we hadn't seen ourselves yet.

"Would they make us the toughest question?" I asked.

Kid shrugged, "I think we're worth $1000."

The final clue sat there forever while people picked all the other clues in the other categories and we started to fear that the round would run out without anyone going to that clue.  Finally somebody picked it and both of us leaned forward in anticipation.  And then the clue came and it had nothing to do with us.  It was about overpriced stuffed animals.

Both of us were slack-jawed.  We'd gotten up at 4:30 in the morning just to be snubbed from Jeopardy?  We spent our whole morning dragging around like zombies and putting up with their extremely attractive yet bafflingly stupid Clue Crew just to not be on the program?  Heck, I could have not been on Jeopardy and slept in.

Kid and I looked at each other as the show drew to a close and the Final Jeopardy category was revealed.  We were disappointed then but we were also starting to realize just how many people we were going to have to explain this to.  Everyone in my family had been watching that episode and everyone in the Myachi world was expecting to see us there as well.

"Well," Kid said, "at least we got $700 and a hat..."

And I consoled myself for that.  If somebody had said, "Hey man, I'll give you $700 and a hat if you wake up at 4:30 in the morning," I'd have gone for it.  It was disappointing but I've been disappointed before.


One of these days we're going to have a TV show.  It's almost a given.  Any toy that reaches a certain level of popularity winds up with a cartoon show at some point and I'm sure Myachi will be no exception.

Now, I'm not bitter or anything, but when we get our TV show it's already been decided.  We're gonna beg Alex Trebek to do a guest voice on it just so we can snub him.  It's not that I have any ill-will toward him or his show, but the lesson has to be learned.  There are consequences when you snub the Myachi Masters...

Sunday, February 27, 2011

Big Ol' Pile of Myachis

by Crazy Ivan

So we've fulfilled our first "what should we do with 10,000 Myachis?" request and have the video to prove it.  This one video actually takes care of two of the suggestions made by our intrepid readers, but we still have about 6 hours to do something awesome with this giant pile of Myachis before we have to send them away to be cleaned and repackaged.

I'm still soliciting ideas.  Trust me, as much fun as we had with this one, I'm really ready for some more:

Saturday, February 26, 2011

10,000 Myachi Question

by Crazy Ivan

Alright, first let me set this up with a paragraph's worth of explanation:

As many of you know, there was a packaging problem with the 5.0 series so we've had to crack open the entire advanced shipment and send it off to be repackaged.  Pinky, Kid Myach and I spent much of the past week opening up thousands and thousands of Myachis and on Monday they will be carted off to be repackaged.

That means that until 9 in the morning on Monday, there are ten thousand Myachis opened and unpacked in the HQ.  That's about twenty three times the size of my entire collection.

So the big question is, what would you do if you had 10,000 Myachis for one day?  This afternoon Monk and I stacked them all in a giant pile just to see what that many sacks would look like (pics and video coming tomorrow) but there has to be some other cool stuff to do.

I'm looking for ideas and I'm looking for them soon!  We have to ship these suckers out Monday morning so I only have one more day.  Give me a suggestion and if it's possible Mav and I will do it tomorrow and put a video on YouTube.

Should we make Myachi forts?  Should we make a life size replica of a person entirely out of Myachis?  Should we stack them 3 by 3 all the way to the ceiling?

If you have an idea, please leave it in the comments section below or email me at and do it quick!

PS If your idea involves me mailing all those Myachis to you, that's cool but I'll need about $50,000 shipping and handling.

Better Pics for the Art Contest Finalists

by Crazy Ivan

So I've received a couple of requests for better pictures of the finalists for the art contest.  After I saw how small the pics were rendered on the poll I could see why.

So here are some more detailed versions of our five finalists.  Voting is open until Monday at 3 so if you haven't voted already, be sure to check things out on Facebook and help out your favorite.

Finalist #1:

(Blogspot still hasn't gotten their act together so again, sorry about the weird sizes on some of these)


Finalist #2:


Finalist #3:


Finalist #4:


Finalist #5:


If you haven't voted, there's still plenty of time. It's best to vote through Facebook to ensure that your vote will be counted right away, but if you're not on Facebook, you can also visit the poll by clicking here.

Once again, thanks to everyone who participated!

The House of Skills Toy Collection

by Crazy Ivan

Last night I decided to catalogue all the skill toys at the House of Skills and I figured I would share the exercise in pictures.  Now, I should warn you ahead of time, you're in for a lot of pictures.  The skill toy collection we've got is the combination of 5 collections, any of which might be impressive on its own.

That being said, the bulk of what you're going to see is mine.  I've been an avid skill toy aficionado for over 20 years now and in that time, things start to pile up.

The obvious place to begin is with juggling balls.  It's the first skill toy I ever fell in love with so it's the first one I put on the table last night.  Again, we've been collecting these things for a while, so they add up:

(sorry, Blogspot's servers are screwy today so I have no control over photo size!)


And once you learn to use those, it's only a matter of time before you add the rings:


And after you learn to use them, you're ready for the challenge of the clubs (sorry about the blur):


But those are just your basic juggling props. Skill toys come from all over the world so we have to add our Asian skill toys to the mix. Here are a few diabolos:


And a couple of sets of Devil Sticks:


Of course, Monk lives here too. He's got a stash of "Flair Bottles" and shakers to add to the mix:


Not sure if you'd notice, but I added a few yo-yos and astrojax to the table on this one:


Again, not sure if you'd notice because it's so subtle, but I added a unicycle in this next picture:


And these weird looking suckers here are "kangaroo stilts":


Now, technically nunchukas and a bo-staff would be considered weapons (they are certainly not toys), but since we only use them for skills and never for defending ourselves against ninjas, I thought I'd add them as well.


And a hat isn't strictly speaking a skill toy either. This one, however, was purchased in a juggling store and is specially designed for manipulation so I'd be slacking if I didn't add it.


Here we have a set of glow-poi and a meteor. If you've never seen them in action, a quick You-Tube search is in order (but for the meteor make sure you search "meteor juggling" or you'll just get video of meteors):


And when you do skill toys long enough you eventually end up setting some of them on fire. Here you'll see I've added a set of juggling torches, fire devil sticks and a set of fire poi:


These are my Cigar Boxes and no, they don't have cigars in them. They're juggling props and have nothing to do with cigars except for the name:


This crazy looking sucker is a balance board:


And this is the most recent addition to the collection, the slack line:


I'm sure that by now you've noticed that one skill toy is suspiciously absent in this collection but I wanted to wait until the end to add the Myachis:


So when you put it all together and then stack a chair on a cabinet so you can get high enough up to get a solid picture of it, all the toys look something like this:


And yes, I did this all for you. It took about forty minutes to set everything up and get all the pictures, but the clean up time was surprisingly fast:

Friday, February 25, 2011

Had to Share This

by Crazy Ivan

Alright, so it's almost one in the morning and I have to open the HQ tomorrow.  I shouldn't be blogging... I shouldn't even be conscious.  But something was just said at the House of Skills that I felt like I should share.

Animal's girlfriend Jillian has her brother and his girlfriend in town so they came over to hang out.  Her bro (nickname: Pants) has some mad Myachi skills so, of course, he is more than welcome under our roof.  Anyway, Mav's been throwing down skills all night, I did a little Diabolo earlier and everybody's been teaching them new Myachi skills.  They've been having a blast.

So just as everybody's ready to call it a night, Pants utters a sentence that sums up my job perfectly.

"I feel like I'm on vacation right now... and this is your every day."

... I love my job.

An Epic Shred Debut

by Crazy Ivan

So as you know from the on the spot reporting on the Myachi Blog, we recently filmed a new TV commercial which will begin airing next month.  We invited a bunch of Maniacs out for it and from what the director tells us, they shot more video for this commercial than they ever had before.  In fact, he said they shot about 3 times as much video as he'd ever shot for a commercial.

Obviously all this video wouldn't fit into a 60 or 90 second TV spot, so what to do with all the other stuff?  Well, somebody suggested that we get them to put together a collage to add to the DVD and they jumped on it.  They figured it was a great idea.

Then they came back with an additional suggestion.  "We're putting a bunch of this extra footage together for a little montage, but what would be great would be if you guys could also put together a little montage out of some of your House of Skills videos."

When I first heard that we were going to need to put together what would amount to a Myachi Skate video, I was jumping up and down and muttering under my breath "pick me, pick me, pick me"... So Myachi Man turns and says, "Ivan, can you handle that?"

"I'll see what I can do," I answered all sly and calm.  Inside I was about to explode.  I love doing videos and it's rare that I can devote all that much time to it.

Anyway, I'm putting the final touches on the project over the weekend and sending them my finished product on Monday but I thought I would share a short clip of it with you guys.  This is a 2 minute segment that comes at the end of a 9 minute video that I slapped on YouTube under the title "Epic Shred".

Hope you enjoy it.

A Trick of the Day Announcement

by Crazy Ivan

Just a quick heads up to all of you who follow our "Trick of the Day" videos.  Starting Monday, February 28th, the Trick of the Day will appear on the official Myachi YouTube channel.  I will also begin embedding these videos right here on the Myachi blog on the same day so this site will become even more of a one-stop shop for all of your Myachi needs.

If you're not a subscriber to the Myachi YouTube channel you'll be missing all kinds of cool stuff including but not limited to:

  • A new trick video Monday through Friday every week
  • A weekly video from the Myachi Masters
  • Early announcements of video contests
  • A convenient resource for all the best Myachi videos YouTube has to offer
I will admit that the updates on the Myachi YouTube channel have been slow of late and we're in the process of turning that around.  Stay tuned for all the cool newness.

Myachi Art Contest Finalists

by Crazy Ivan

First, let me start by thanking everyone who participated.  I was overwhlemed by the quality of the submissions that I received and it was really hard to whittle it down to a top 5.  Because of the volume of contributions, I had to be very selective on the finalists.  Some of the people who submitted photos didn't quite make the cut and it was really hard trying to decide which ones to exclude.

To everyone who wasn't selected as a finalist, thanks for your effort and hopefully you'll have better luck with the next contest.

Now it's time for the tough part.  It's up to you to decide who the overall winner is.  You can vote here or on Myachi's Facebook page.  I'm sure at least a few of our finalists will be convincing their extended family to vote for them so I might as well just embrace it.

So go ahead and scare up as many votes as you want.  Hopefully that will equal out and the best picture will come out on top.

But before we get to the finalists, let me share some of the runner-up photos with you.  I put together this collage to give everyone an idea of how many great pics didn't make the cut.

Pictured Above: Time, effort and dedication.

And now for the finalists...

Please submit your vote before Monday at 3 pm.  Winners will be announced no later than 4:00 Monday and the prize sack will go out by Wednesday.  Good luck to all our finalists!

Thursday, February 24, 2011

MYACH and the Fairness Rule

by Crazy Ivan

I finished a game of MYACH against Monk about 20 minutes ago.  I lost A to H, which is pretty good considering the opponent.  I got him with a double leg over, a 4 Myachi columns juggle and a staggered Jedi but ultimately he did me in with a weird combo that includes a high toss, an Iverson and a 2 Myachi gather on the left hand.

As we sat recovering, we started talking about the game and how it had evolved over the years and before we got 2 minutes in I knew that the conversation was going to lead to a blog.

MYACH started as the simplest game in the world.  It was just HORSE with a Myachi.  I do a trick, you match the trick.  If you miss, you get a letter.  If you spell MYACH, you lose.  Simple as that.  There weren't really any rules because the whole idea was that you could do whatever trick you wanted.

Of course, back then there were probably about a dozen people that had ever played a game of MYACH in their lives.  About 99% of games involved at least one Myachi Master and as often as not we pretty much knew who was going to win going in to the games.  We called familiar tricks with a few crazy combos, but it was a pretty predictable game.

Then Myachi started to hit in NYC and everything changed.  All of a sudden there were literally thousands of people playing the game.  This is when the rule book started to swell.

What we found was that a lot of people were kind of taking advantage of the spirit of the game.  It was supposed to be about who was the best at Myachi tricks but a lot of people were looking for ways to "game the system", so to speak.

Example?  Say you're playing against somebody who is double jointed.  They say that their trick is to toss a Myachi up, bend your elbow in a way that would require breaking your arm and then catch it.  They can do it, sure, but nobody else in the world could.  And even if they could, what did it have to do with Myachi skill?

Okay, okay, you want a more realistic example.  How about a kid who is an accomplished gymnast?  He can do all kinds of crazy gymnastic moves.  If he does one of them with a Myachi pinched in his elbow, should that count as a valid Myachi call?  It's not very realistic to expect the opponent to know some crazy gymnastic tumble and it really has very little to do with Myachi.  I can do the splits.  Should I be able to do the splits while doing a Hulk and call that in MYACH?

As the game progressed we discovered that allowing moves like this didn't make for a fun game so we instituted a new rule:

Fairness Rule, Attempt #1: Moves have to be primarily based on Myachi skill.

Now I'll admit that this is far from a perfect rule.  It is open to a lot of interpretation on both sides.  Somebody who isn't very flexible could use that rule to argue that an under the leg is more about flexibility than Myachi skill so it should be stricken from the game.  We all know that Under the Leg is a pretty basic move so that clearly shouldn't be the case.

But we hopes that the spirit of the rule would be clear.  People would see what we were getting at and they would play fair.  And by and large, that's exactly what people did.

Most people, that is.

And then there were the others who would develop long winded explanation of how somehow spinning a basketball on your finger and then setting it down while you do a Wolverine is all about the Myachi skill.  More than that, there were people who would try to invoke this rule any time a move came up that they couldn't do.

In a big way, we'd swapped one problem for an even worse one.  The game was starting to be more about who was the better lawyer than who was the better Myachi player.

So we revised the rule:

Fairness Rule, Attempt #2: Moves that rely on a skill not exemplified by any traditional Myachi move will be exempt from play.

Alright, it's a little wordier, but it was far more specific.  The list of "traditional Myachi moves" was pretty much what was in the DVD.  It made it a bit harder to call totally original tricks, but there were enough moves clearly encompassed by this definition to make games playable without having to enter an Oxford style debate.

But if you'd asked me then where the problem would come from in this iteration of the rule, I'd have said the term "traditional Myachi move" and I'd have been right.

The list of Myachi moves is constantly expanding and since this rule relies on some kind of abstract authority and new move could be challenged under this rule.  That didn't exactly cripple the game or anything, but it did kind of rob it of some of the creativity.

Beyond that, some people were also taking things to the extreme without breaking the rules.  The Super-Yoga is a fine example of that.

This is a move that requires extraordinary flexibility.  It's the kind of move even a naturally flexible person has trouble with and it's something that the majority of people could probably never do with any amount of practice.

Now, this is a trick that clearly relies more on flexibility than Myachi prowess, but doing variations on the Under the Leg is as traditional as a Myachi move gets.  The Yoga, which is a slightly less masochistic version of the same move, had been a common MYACH call for years.

So we made one final go at this whole rule thing.

Fairness Rule, Attempt #3: A MYACH call will be considered valid if the move or all moves within the trick or combo are examples of aerial moves around the Myachi, swaps, upper body stalls, lower body stalls, moves that rely on centrifugal force, moves in which the Myachi crossed over or under a body part, flips and spins of the Myachi, moves in which the Myachi passes through a portal made by the body, moves in which multiple Myachis are manipulated together, strikes and moves in which the Myachi is trapped between two surfaces of the body.

Doesn't exactly roll off the tongue, but it does pretty much say everything we need to say.  It basically describes all  the classes of Myachi tricks and while it doesn't exactly exclude stuff like the Super-Yoga, it does say in no uncertain terms that you can't just keep a Myachi on your hand while you do a kickflip on your skateboard.

But of course, the clever base of players we have were finding way around even this rule.  Besides, it was so longwinded and overbearing that it was hard for everyone to understand.  A lot of the terms within it beg for clarification and the whole thing has sort of a sloppy desperation to it.

We essentially left things there for a really long time, but then new factors arose that really demanded a revision.  MYACH started getting a lot more popular.


It's becoming clearer and clearer that regional MYACH competitions are coming soon.  Even if Myachi doesn't organize them, they'll show up.  In preparation for that I've been hard at work on the Official Rule Book for the game.  When I first set out to do it, I figured it would be at least kind of easy, but I was horribly mistaken.

Once it's complete, it will be on the "Pages" portion of the blog (over there -->), but I've been pushing back my deadline for it as the task grows larger and larger before me.

The first question, obviously, is how to really tackle that "Fairness Rule" once and for all.  We would need a rule that was unambiguous and didn't rely on any arbitrary interpretation.  It would have to be something we could hand a judge and say, "Here are the rules."

So how to tackle that problem?

We threw a lot of ideas around but none of them really suited the problem.  How could you maintain a nearly infinite potential for tricks but still exclude the ridiculous stuff that has nothing to do with Myachi skill?  It seemed like an impossible question since none of us could clearly define exactly what "Myachi skill" was.

The solution was there, of course, but we all tried to ignore it.  We kept hoping that something easier would eventually come along.  After far too many hours debating it, the choice has become clear.

There must be a database of acceptable tricks.

It will have to be voluminous.  It will have to incorporate every trick ever done with a Myachi and it will have to be constantly revised as new moves are created.  As the game expands a competition committee will have to take over to assess the "Myachi-ness" of each proposed move.

This database will have to be universally available and it'll have to be really easy to search if people are going to use it on the fly.  It would also make an awesome iPhone app.

Rest assured that this database is in the works.  Of course, I've been saying the same thing about the Sackthology for half a decade and you haven't seen that yet so I forgive you if you doubt me.

Do you have an idea on how to solve this Myachi conundrum that doesn't require 190 hours of my life?  You can rest assured that if you do, I'd love to hear it.  Please leave it in the comments section below.

Yet Another Quiz for You...

Sometimes Wednesday quizzes come on Thursday.

How to do a Toe Stall

by Crazy Ivan

The first move most hackey-sackers do when they get their hands on a Myachi is a Toe Stall.  It's pretty instinctive if you're familiar with footbag and the flat shape of the Myachi just begs to be stalled.  It was the first move I did when Myachi Man introduced me to the game back in 04 and it serves as the basis for my signature trick.

That being said, for those who come to the game without foot skills at the ready, the Toe Stall can be a source of frustration for quite some time.  It seems simple, but if you don't know a few basic pointers going in, it will take a lot of effort to learn.

Luckily for you, there's the Myachi blog.

So before we even get started, let's take a look at the basic equipment.

  1. Shoes - The type of shoes you're wearing will make a big difference on this trick.  A shoe with a rounded toe will make it harder than a shoe with a flat toe.  A shoe made from a slippery material will make it harder than a show made from something grippy like suede.  A shoe with a lot of padding on the toe like a skate shoe will make it harder than a shoe with really thin material across the toe.
  2. Myachi - The Myachi you're using will also make a difference.  I guess it goes without saying that it is easier to do any move with a broken in Myachi than it is to do it with a new one.  For foot work, though, you'll want something with a fabric that doesn't slide at all and something with a lot of give and yumminess.
  3. Feet - You'll need two of them to make this trick work.
So now that you've got all the stuff rounded up, let's take a look at the motions.

You'll want to start with your foot off the ground and your knee bent.  The bend in the knee is crucial.

See... now you're seeing where that second foot comes in handy.
 Soccer players who do this move often try to do it without bending the knee and it's possible, but it's much harder.  Keep in mind that with a soccer ball you can pinch the ball between your toe and shin.  With a Myachi it's all about giving with it.

By starting with your foot well off the ground you give yourself plenty of room to follow that Myachi down.  When it hits your toe, physics demands that it will want to bounce back.  The only way to keep that from happening is to absorb the impact of the Myachi.

Notice the bend of the foot here.  The toe is up and the heel is down.  This way, if the Myachi rolls a little bit it will roll back toward your leg instead of off the end of your toe.  This will maximize your chances of nailing the trick.

Oh, and since we're looking at my scuffed up hiking boots at the moment, I think it's time to point out that you shouldn't wear hiking boots when you're learning this trick.  You'll be spending a lot of time balancing on one foot for this one, so it's best to wear shoes that are really light when you practice.

Now for the most important part, the timing.

Timing is crucial in this move.  There are two very distinct motions that happen and they can't happen together:
  1. Drop The Myachi
  2. Lower the Foot
There should be about one second between these two motions.  You go from here:

To here:

Your foot doesn't have to move until the Myachi gets there.  Sometimes it help to actually count out the motions.  "One..." when you drop the Myachi and "...two" when you drop your foot.

Keep in mind that when you're learning it's okay to be really cheap about it.  If the Toe Stall is giving you a lot of trouble, try bringing your hand really close you your foot.  Sure, it doesn't look very impressive when you do a Toe Stall from three inches off the foot, but it's not about looking impressive yet, it's about learning the trick.  Once you've got this mastered, learn it from six inches away, then from nine, then from twelve.  Before long you'll be getting over the head tosses into a perfect Toe Stall.

Alright, so there's one more problem that you might end up having.  You're doing all the things we talked about above and you're cradling the Myachi in nice and slowly.  It's stalling on your foot and you think you've got it and then all of a sudden, BAM, the Myachi bounces off or rolls away at the very end.

Pretty common problem and pretty easy solution.  See, you have to stop your foot before it gets all the way to the ground.  You can get the foot stall perfectly, but when your foot slaps the ground, the impact is often plenty to jar the Myachi and send it bouncing away.

Be sure to stop your foot before it gets all the way to the ground.  In case you haven't noticed, this move is all about balance.

Notice the "not on the ground-ness" of the foot here.

Like any other move, this will be pretty easy for some people and really difficult for others.  If you have trouble with it, don't sweat it.  Some of the best players in the world really struggled with basic foot stuff early in their Myachi career.  There's no move that you can't master with a bit of practice (and some good advice!).

Wednesday, February 23, 2011

Meet the Masters

by Rush

This is the story of how Apprentice Myachi Master Rush came to be:
It was a warm Sunday in April. I had just gotten a new long board and was looking to test it out. Every Sunday, the boarding company meets up at 59th street Columbus Circle for a group skate. I had gotten off the train and was waiting for the street light to change when I saw this guy with a mohawk.
Not only did he have a long board too, but it had the same design as mine. He was alone and looked a little lost as well, so I decided to talk to him. He introduced himself as "Animal", and I was slightly confused. Who calls themselves Animal, I thought, but I paid no mind.
It was his first group skate too so we decided to stick together. I asked him what he did for a living. He said he worked for Myachi. What the heck is Myachi?, I asked. He pulled out a Myachi hand sack from his pocket and told me all about it as he did all these amazing tricks with it. It was only then when I realized that he did the same for me 2 years ago at the Toys R Us in Times Square.
"I gotta get one of my own!" I said. He pulled another one from his bag and threw it to me.
"Here", he said, "Work on your skills."
I looked at the sack he gave me, a Woodstock Blue, and said "Thanks"... It was the only thing I could think of. The rest is history.
PS I still have that Woodstock Blue to this day.

Myachi Art Contest Update

by Crazy Ivan

Just a quick reminder all.  You have until midnight tomorrow night e.s.t. to get your Myachi art pics in for a chance to win a Drei.  We've only had a few entrants so far so there's still plenty of chances to win.  I included a few pictures that I've already received in hopes that they will spur your creativity.

Remember, you don't have to have a ton of Myachis to enter this contest.  Even one of two sacks taken in a creative and interesting way might be enough to earn you the win.

I will be announcing the finalists on Friday and we will choose the winner Monday afternoon based on your votes.  Good luck to all and thanks for the submissions!

Keep those pics coming!

Tuesday, February 22, 2011

Sackthology Update

by Crazy Ivan

Okay, so first the primer.  For those who are unaware, for the last 6 years or so, I've been working on cataloguing every single Myachi ever produced.  I've been gathering information from old invoices, sales sheets, shipping manifests and archives of to gather every imaginable detail about every Myachi ever made.

I finished this herculean task about 7 months ago with an enormous database of over 500 different types of sack.  The database included number made, relative trade value, number in circulation, year released, series, sack type, fabric type, sister sack and more.  We hoped to have the whole thing indexed in a searchable database when we launched our new website, but the task was a bit too big and I was unable to finish it in time.

But we didn't exactly abandon our plans.  We've been getting a lot of questions from the eager collectors who I have mercilessly teased for years by dangling the promise of this all-inclusive "sackthology" and I finally have something pretty exciting to report.

It's almost done.  The majority of the programming is done and the info has been uploaded.  Unfortunately there we don't have the majority of the pictures of the Myachis loaded up.  Our visual maestro Adrian K is hard at work taking care of that problem so I believe the sackthology will be up and running as soon as he is finished.

I don't yet know how much is left to upload but it seems like a lot.  It may still be a week or longer before the whole thing is ready to go, but I will keep everyone posted here on the Myachi Blog so at the very least you'll know as much as I do.

And now for the long awaited tease.  Take a long look at the pic below, which is intentionally rendered ridiculously big.  All of this info will be available for every Myachi ever made.  Every Myachi ever made.  You'll be able to filter the list by color, series, year and more.

But there's a problem.

It's not an insurmountable obstacle or anything, but it is kind of telling of my relative ignorance when it comes to operating this blog.

For some reason, the blogspot service refuses to upload the screen shot I took of the new Hall Of Fame "Sackthology" graphics. I tried a couple of different ways but for some reason the pic was rejected.

Not to worry.

There was still a potential recourse.

But it would require me writing every sentence as though it were its own paragraph for a few moments.

I'll explain, but first let me apologize for all the suspense.

I loaded the pic onto photobucket and that server loves me more than blogspot's so it loaded fine. I couldn't drop the photo in using Blogspot's software, but I could embed it using the html code that photobucket provided.

I know, I know, who cares.

Well, there's a good reason for me to go into so much detail.

When I did that, the pic that it rendered was so big that it was overwritten by the sidebar of the blog. All the followers and "search this blog" stuff was actually slapped right across the front of my awesome pic.

That would not do.

Now, if I was computer savvy I'd have edited the HTML code and rendered a smaller version of the pic or overwritten the other stuff. The pic is totally worth doing that over and I don't want you to have to squint to see it.

I opted for a really cheap way to overcome the problem instead.

I just wrote so much blog that by the time that you got to the pic there would be no more sidebar to worry about.

And it helped to build the suspense for when you finally got to the picture...

About one more sentence should do the trick.

myachi sackthology

Now tell me that wasn't worth the read...

Ask Animal: Keychain Loops

by Animal

Bryan asks: Why do some Myachis have keychain loops on the side?

While the rest of the world is slowly catching on, Myachi has been around for years.  In that time, there have been a few distinct variations on sacks.

When first created, each Myachi had only a paper tag, detailing the name of the game, and either the website or a phone number to order from.  The modern sacks all have power loops and woven tags.  In the interim, some sacks have had keychain loops, some have had power loops and some have had both!

The simplest answer to why is simply one of product testing and consumer input.  When the Myachi Man first set out spreading the word, all he knew was a game of toss and catch.  The notion that people would collect the different styles and want to display their collection wasn’t there yet.  When he figured that out, the keychain loop came into being.

For a while every series came in two varieties, keychain looped and non-keychain looped.  This doubled Myachi’s product line, but it only lasted for a few series before being re-upgraded (new word?  I think so) to include an elastic loop for glow sticks and night play. 

Finally, because the metal keychain that came attached to the sack was difficult to jam with and a mild annoyance to take off and put back on, it was phased out before starting production on the 1.0 series.  We still offer the option on promo sacks so several promos made after 1.0 will have the loop, but none of the series sacks do.

Therefore, if you have a keychain loop on a series Myachi, you know you’ve got an old school sack.  Put that baby on eBay, put yourself through college!

Monday, February 21, 2011

Look Ma, No Sense

by Crazy Ivan

There are a number of things that we do here at the House of Skills that would terrify my mother.  I'm still not sure how she found out that we were jumping off the roof into a pile of leaves, but I still get grief over it (don't do that by the way).

But today we probably reached a new echelon of mom-terror.  Of all the things that have ever been uttered in the house, perhaps none would fill my mom with as much dread as what I said to Mav earlier this evening:

"Hold on bro, let me scrape a little ice off of this tight rope..."

Superhero Trick Contest

by Crazy Ivan

As any fan of Myachi is well aware, we love naming moves after superheroes.  Some of the most popular tricks in the game come from our favorite masked vigilantes and just about every time we come up with a new move we start trying to think of comic book characters we could name it after.

And as most of you also probably know, this summer will see the release of two brand spanking new superhero movies, Thor and Captain America.  Unfortunately for us, we don't have awesome tricks for these guys just yet.  Fortunately for you, we really need them.

Which brings us to the contest:

Your mission, if you choose to except it, is to think of new tricks for Thor and Captain America.  Come up with a good trick and throw it on YouTube, then drop the link in the comments section below this blog entry or link it on our Facebook page and you are automatically eligible to win:

There are, of course, a few rules:

  • Videos must be received by March 7th to be eligible.
  • Your trick has to be a new trick.  You can't just do an old trick and call it the Thor or Captain America.
  • We need video of the trick.  It won't be enough just to describe it in an email.
  • You're far more likely to win if your trick obviously relates to the superheroes in question.  Think about Thor and Captain America and try to think of something that makes a logical move to name after them.
  • If you are under 18, make sure you have your parents permission to upload a video to YouTube.
  • If your parents don't want you putting videos on You Tube, it is okay to upload it as a private video and send me the link at or
  • Winners will be selected by the Myachi Masters
  • If we do not receive a submission that we feel fits either character, prizes for this contest will not be awarded.
We have some huge prizes for this contest.  An Eco-Kids Yellow and an Eco-Kids Green, both amongst the most legendary jammers in the game.  Coming up with an awesome trick is definitely in your best interest.

If you have any questions, email me or leave them in the comments section.  And good luck!

Being the First

by Crazy Ivan

So Maverick added a new skill toy to the House of Skills' collection the other day.  If you're not familiar with "slack-lining", picture tight rope walking on a seat belt and you pretty much have the idea.  It's a tight line about 3 inches wide that you ratchet up to a couple of trees and then walk across... or try to walk across anyway.

Just for the record, none of us had anything to do with that video.  That's a vid that the producers put out so I guess the guys you see there are essentially the "Myachi Masters" of slack-lining.  They're doing all kinds of cool stuff there.  Our highlight video at this point would essentially consist of us stumbling four steps out and then falling off.

But yesterday was our first day on it and like every other skill toy that's come into this house, it's only a matter of time before we master it.  I already managed a pretty solid hand stand on it and Mav pulled off a leaping 360 at one point last night.

And, of course, we Myachied on it as well.  We had it set up in the back yard between the fence post and a big tree leaving us about 12 feet of walkable line.  I managed to Fu and Fusion my way across without dropping the Myachi or myself into the muck below.  While I can't confirm this, I believe that makes me the first person ever who played Myachi across a slack line.

Which brings me to the larger point of this entry.  Because Myachi is such a young and expansive sport, it stands to reason that any creative person could probably accomplish something that nobody has ever done before.  There are so many tricks yet to be discovered, so many marriages between Myachi and other skills that have yet to be attempted, so many crazy challenges that have not even occurred to us yet.

That's the beauty of getting into a game on the ground floor.  There are so many barriers yet to be broken down.  Think about it, if you'd gotten into skateboarding in the late 70s almost everything you did would be ground-breaking.  Almost every trick you came up with would be new.  Almost every move you landed would be revolutionary.

We've always been big fans of using Myachi in conjunction with other skill toys.  We've done Myachi while riding unicycle, while riding a skateboard, on a balance board, while yo-yoing, while juggling, on stilts... and of course, now on a slack line.

So what is your claim to fame?  I ask because there's a good chance that you've pioneered a move or type of trick with Myachi without even realizing it.  I saw a video online a while back where a Myachi Maniac tossed his Myachi over his entire house and had a buddy catch it in the back yard.  That was almost certainly a first.

The easiest way to invent new tricks and challenges is to combine Myachi with some of the other stuff you do.  If you think you've got a "Myachi first", leave it in the comments section below.  Strange as it is, some us are keeping track of these firsts.


Edit: We were hesitant to set up the line again today because of the snow, but eventually we couldn't take it anymore.  Here is a quick vid of Mav and I playing.  Keep in mind that we're just starting to learn what we're doing here...  Don't expect any backflips just yet.

Sunday, February 20, 2011

Contest Updates

Just wanted to throw out a few updates on the contests we've got going right now.  We'll be announcing another chance to win a brand new 5.0 Myachi tomorrow but before we do I want to let everyone know where we stand on the ones that are currently running.

Guess How Many?

This contest is in some kind of weird limbo, but the winners will be announced no later than 2 pm eventually, so be sure to check back here tomorrow or keep up to the minute with our Facebook posts.

This was the contest that ended Monday where you were asked to guess how many Myachis were in the tub.  Not sure on the number or the winner yet.  Kid Myach is handling this one so hopefully I can get with him for an update.

First 50 Followers:

As you can see on the right side of the page, we're already half way to the 50 followers that will be eligible to win one of three awesome Pakisacks.  The sacks available will be legendary jammers as well.  If you're following us right now, you're in the drawing for your choice of:

  • An Eco-Kids Green
  • A Suffolk Downs
  • A Syd
All of these sacks are legendary wide-boarders and spectacular examples of why Pakisacks are awesome.  Before we can pick a winner, though, we need 25 more followers.  If you're not following us, be sure and add your name to the list by clicking the "follow" icon.

If you are following and you want to hurry things along, you can help out by getting other people to sign up as followers.  I've noticed that at least one enterprising hopeful on this contest has convinced two other members of their family to sign up which triples his chances of winning.  I have no issue with that, so if you've got a friend or relative that you know would hook you up if they win, ask them to follow us and use your best "sad puppy" look when you do.

Myachi Art:

We've only received a few submissions for our Myachi Art contest.  If you have Myachis and a camera you should totally get in on this contest.  Just snap a cool pic of your collection (and keep in mind that I'll consider a single Myachi a collection for the purposes of this contest) and send it to me at or  You can also enter by slapping your pic up on our Facebook wall or posting it on the Myachi Forum.

We're looking for the coolest pic so teaming your Myachis up with some lego characters or an artsy reflection of some sort will definitely up your chances of winning.  I'll be announcing the finalists here and on Facebook later in the week and then it'll be up to you to vote for the winner.


So that's what we've got going right now.  Be sure to check back with us often.  We give away a lot of cool stuff.

Reasons Why I Love My Job #16

by Crazy Ivan

I think the most rewarding part of being a Myachi Master certainly has to center around all the awesome kids that we meet.  Some of them pop in and out and you only get to see them for a few days and others remain part of the movement for years.  You get to know these guys and gals and in some instances you even get to grow up with them.  In the most extreme cases, you even get to hire them at some point.

I was really reflecting on this today at the HQ.  Animal and I are hanging out today and we had a group of 3 kids show up, all about 8 years old.  They were really new to the game.  In fact, all 3 had been playing Myachi for less than 48 hours, having only learned of the game Friday night at their cub scout meeting.

Kid Myach rocked out the cub scout event on Friday night.  He said there were at least 70 kids there and about 50 of them already knew the game and had skills.  More than half had visited the HQ before.  But there were at least a few who were seeing it for the first time.  Amongst those were a set of twins that became instant maniacs.

I met one of them yesterday when he came in to pick up another Myachi.  He already had some pretty impressive skills.  He had full control of his Cold Fusion, he had a solid Under the Leg, a solid Trampoline 360 combo, he had a Faceplant and a Neo and within a few minutes of hanging out I'd taught him the Flying Fish and the Slingshot.

Not surprisingly, I saw him again today.  This time he brought his twin brother and his best friend.  He showed off all the skills that he picked up overnight and I taught him a few new ones.  I got his boys up to speed as well and as I'm doing that, a couple of more veteran Maniacs show up.

These guys were a couple of years older and were far more advanced in skills.  They also have one of the most enviable collections in the game so they had a blast showing off their tricks and rares to a few guys new to the game.  We had a contest and one of the newbs won in an epic golf tournament.  He picked up a spectacular jammer (the Suffolk Downs) as a prize.

The vets needed a Suffolk Downs so they went to work brokering a trade for it.  Of course, since the kid who'd just won was pretty new to the game, Animal was watching over their shoulders to make sure they didn't rip him off.  Quite to the contrary, they kind of ripped themselves off and traded a 1.0 Purple Haze for it.

Afterwards they all started working some tandem tricks.  You know, one guy throws, the other guy catches.  This can be fun when you start throwing in crazy variations (for example, I toss under my leg, you catch under yours) so this turned into a pretty huge game.

And that's about the time that I said to myself (as I often do), "I love my job."

One of the greatest things about Myachi (if not the greatest thing) is that Myachi builds friendships.  We're talking about 5 kids who had never met one another before this morning.  By the time everybody left they were exchanging email addresses and planning out which day they would meet up here again.

It's so cool to see that.  Of all the great benefits to Myachi, I think the social one is the most important.  Because the basics are so easy to learn a person who has played for a day and a half can step right in and have fun playing with somebody who has been at it for a year and a half.

We see this at the stores and at the schools all the time.  I can't tell you how many mothers have marvelled at this ability of Myachi.  They'll see their normally shy son or daughter standing in the Myachigon and teaching the game to complete strangers while teaching new tricks to Maniacs they've never met before.

It's hard to say what I like most about my job but if I were forced to choose one thing, I think this would be it.  There are few things more rewarding than having a hand in a new friendship.  Especially so when you've seen so many of these friendships last for so long.  One of my best friends is a kid I met online through Myachi.  He's not a kid anymore, actually, but he was when we first met.  Well, we've never met actually, but we've talked online so often that I feel like we have.

This is why we say STWAKOJ instead or KOJASTW.  First of all, the latter one would be all but impossible to pronounce.  But second and perhaps even more important is the fact that we all recognize that spreading the word comes first.  It's extremely rewarding to learn a new trick, but that feeling pales in comparison to the excitement I feel when I teach someone else a new trick.

Saturday, February 19, 2011

Lotus Position and the Attributes of the 5 Fingers

by Crazy Ivan

Mad busy at the HQ today so I had 4 choices.  I could not add a blog today, I could add a tiny little short one, I could wait until late tonight, or I could grab one of the many essays about Myachi I've written in the past and pass it off as new.

I chose the latter, though I might still opt for choice number three as well.  Until then, I hope you enjoy this abbridged excerpt from the introduction to the Myachi Martial Arts training manual.  Enjoy!


There is a common glyph used in Myachi depicting the back of a hand with its fingers outstretched.  At the tip of each finger is a Chinese symbol representing one of the five most important aspects of Myachi Mastery.

The position of the hand in the illustration in question is referred to in Myachi as the Lotus Position.  This is considered the most important hand position in all of Myachi.  Note the position of the fingers, each spread slightly apart, creating a gap of half an inch to an inch.  The thumb placement is also very important.  Note that it is extended slightly from the hand and at the same level as the rest of the fingers.  It is the same position ones hand would be in if they laid it across their chest as they would to pledge allegiance.

This is the position you should use when catching a Myachi, as it is the optimum way to maximize the surface area of the hand.  Using the Lotus Position, you will find it much easier to master the basics of Myachi; catching, throwing, controlling and doing tricks.  Of course, some tricks, throws, catches and control moves will utilize different hand positions, but the Lotus Position will be used far more often than any other.

To properly emphasize the importance of this position, each finger has been assigned an attribute that correlates with the art of Myachi.  You should learn the corresponding attributes to both reinforce the importance of those attributes and to reinforce the vital importance of proper Lotus Position. 

Below is a description of the attributes of each finger in the order they should be taught.

The Thumb: Discipline

In Myachi, the thumb is the most important digit.  The most common problem new players will encounter is a tendency to let there thumb droop down next to the hand, dramatically decreasing the surface area of their hand and making catches and tricks much more difficult to perform.  When teaching people the game, you will find yourself constantly correcting this flaw in form.

In the illustration, the Thumb corresponds to Discipline.  It is the first attribute of Myachi, and the most important.  All things achieved in life will be achieved through discipline, and it is only through discipline that one can achieve the remaining attributes.

The Index Finger: Respect

The first finger on the hand corresponds with respect.  This teaches players that respect for others must come first.  Myachi offers you a constant chance to learn and practice sportsmanship.  There are enough aspects of the game that everyone will find themselves at the head of the crowd in some disciplines and behind in others.  This will afford you the opportunity to learn to be humble in their victories as well as in defeat. 

The importance of respect cannot be stressed enough, and therefore precedes all the other fingers. 

The Middle Finger: Confidence

In the illustration, the second finger on the hand corresponds to self-confidence.  Once one learns discipline and respect, the most important thing one can learn is to trust in oneself.  It can be said that the primary goal of Myachi is to build self-confidence.  Of course, it is properly relegated to the third attribute, showing that respect and discipline must come first.

It is unlikely to think that people will not be reminded of another popular correspondence to the middle finger.  There is no place in Myachi for this gesture, obviously, but it is a good illustration.  If discipline and respect don't come first, this finger is just plain offensive.

This lesson is meant as a preemptive one.  Myachi is all about building your confidence, but it's important to remember that as you gain self-confidence you should be careful not to allow that confidence to become arrogance. 

The Ring Finger: Patience

The third finger on the hand is certainly the most logical choice to represent patience, as its cultural correspondence is with the bond of marriage.  In that this finger represents an eternal bond, it is a perfect representation of patience. 

Obviously, some of the challenges that you encounter in Myachi will test your patience.  Many of the tricks you will learn can only be mastered through rigorous practice, which can only be maintained with endurance and patience.

It is no coincidence that this attribute follows confidence, as confidence is in many ways the harbinger of patience.  One must accept that with enough time, one will master the challenges that lie before them and this assumes a certain trust in oneself and ones abilities.

The Pinky Finger: Determination

The final finger on the hand represents determination.  In many ways, this attribute is repetitive of the last, in that both look toward the same fundamental quality.  However, it is important to draw a distinction between the two.  While the need for patience cannot be overstated, patience without determination can turn into idleness.  The last attribute is determination precisely because it stresses action.

If one were to fall into the trap of having confidence and patience without determination, one might simply expect their problems to fix themselves.  One might simply wait out the challenges of life, confident that they will come out none the worse for wear.  But by stressing determination, we put the onus on the player to overcome their challenges through action and force of will.


Obviously, these lessons refer to more than simply the art of Myachi.  The goal of Myachi Mastery is far more than increasing ones ability to play Myachi.  As you learn, you should reflect constantly on how these lesson plans reinforce the basic virtues outlined on this glyph.

If you want to achieve true mastery of the game, look at the graphic at the top of this entry and memorize it.  The goal should be to know the 5 attributes “Like the back of your hand”.

Friday, February 18, 2011

Jammer or Trickster?

by Crazy Ivan

I had a conversation with Mantis the other day during the Wednesday Night Brawl on this topic.  Last night I had a conversation with Monk on the same topic, referring back to the conversation I'd had with Mantis.  Earlier tonight I had yet another conversation on the same topic with Maverick.  At this point I realized this was probably something I should tackle on the blog.

So are you a Jammer or a Trickster?

The truth is almost certainly something in between, but before you choose sides here, let me give you an explanation of what I mean by the two terms.

Jammer: This is a person who spends most of their Myachi time jamming and focuses on linking tricks together.  They are more prone to try novel moves on the spur of the moment and they usually practice new tricks by adding them to their regular shreds.  They tend to favor a few specific long combos of 10 or more moves.

Trickster: This is a person who spends most of their Myachi time learning new stuff and focus on finding new variations.  Their new moves usually come from finding ways to make existing moves more impressive or more difficult.  They tend to favor huge tricks or radically complex combos of only a few moves.

So the first and most obvious question is, which are you.  The second question, of course, is why does it matter?

Obviously I can't answer the first one so I'll tackle the second one and I'll do so by recalling the context in which it was brought up three times in the last 3 days.  It's all about the game of MYACH.

The question was about Monk and Maverick.  Both of these guys are incredible Myachi players.  If you're doing the math fairly, they are probably the #1 and #2 players in the world, though I'd be hard pressed to say which person gets which rank.

Maverick has the most impressive shreds in the game and hits all the biggest combos.  He owns a dozen moves that nobody else has ever pulled off and if you just make up some crazy combo he's never tried and challenge him to do it, he's as likely to hit it as anyone in the solar system.

But Monk consistently beats him at MYACH.

Monk is in many ways the opposite of Mav when he shreds.  His moves are so clean, precise and balanced that he makes the toughest moves look effortless.  He's so good that his chief fault when he shreds is that he forgets to make it look hard.  Monk is like the "Mario" of Myachi in that he is balanced in every field of the game.

I'm willing to bet my best Blue Dragon that if 100 random people were asked who was better at the game after watching Monk and Mav shred, at least 95 of them would pick Mav.  On the other side of that coin, I'd bet the same sack that if Monk and Mav played 100 games of MYACH, Monk would win at least 95 of them.

The problem with offering a straight forward ranking is that Mav is the world's best Jammer, but Monk is the world's best Trickster.  The question of which means most to you personally is going to determine who goes where in the overall ranks.  The fact is that if you want a trick hit right now, on demand, Monk is your guy.  If you want a jam that will knock your socks off, Mav's the best choice.

So where do you fit in?  Well, knowing whether you're a Jammer or a Trickster can help you as you progress in the game.  It frustrates Jammer's who know that they're good when they lose at MYACH.  Could be that you're just going up against a Trickster who has that natural edge.

Similarly, a Trickster might know that he or she is the better player, but somebody else manages to draw the crowds using only basic tricks.  They're gawking over some dude's Flow to a Fu and meanwhile you're doing Matrix variations to a bunch of tumbleweeds.  Don't sweat it.  Could be that the other person is a Jammer and they go into it with that natural edge on them.

In case you're curious, I fall somewhere toward the middle, but definitely on the "Jammer" side of the center point.  If you can't decide which one best describes you, fear not.  I'll be following up on this subject on Wednesday with the newest Facebook quiz (which will also be posted here).


by Crazy Ivan

Alright, so many of you who follow us on Facebook (and have for a while) will remember this graphic.  It's something that I made up a while back as a reference for Myachi players.  Sometimes it can get pretty confusing explaining a trick or combo to somebody if they can't see you (for example, you're explaining it online or over the phone) so I set this up for those players who are newer to the game and might not know what you mean when you say "catch it in a Bodyguard", for instance.

The chart above also has another interesting use.  It is also a "map" of one of the toughest moves in the game, the "Myachi".

The Myachi is an infamous trick that nobody has ever hit.  It's actually a combo rather than a trick (see The Difference Between a Trick and a Combo) and it includes a total of 48 stalls.  The idea is that you stall the Myachi on every part of your body without ever hitting the same spot twice.

You'll notice that with only a few exceptions, all of these stalls can be done both on the right and left side.  To pull of the Myachi, you'll have to hit them on both sides.  With the exception of the melon stall, the faceplant, the Neo and the back stall, everything else has to be done strong side and weak side.  Also, to do it right, you have to have a toss in between each stall (in other words, don't just place it on your instep from the Wristwatch).

If you can hit the Myachi, you will be the first.  If you can hit the Myachi and get it on video (one solid cut, obviously), let me know.  Monk and I have been laying Myachis on the line for several years for the person who hits this trick first.  So if you get it, not only will you earn legendary status amongst Myachi players, but you will also earn yourself a pretty sizable stack of Myachis.

PS If you would like a larger version of the above pic, email me and let me know.  I even have one cleaned up and designed for use as wall paper or as a Twitter or YouTube background.

A Tour of the HQ

by Crazy Ivan

Among the many must-see destinations in the greater New York area is Myachi's own little slice of the universe, the Myachi HQ.  Like any company, we need a place to operate and through the years that's evolved from Myachi Man's basement to the back of the Myachi Mobile to the dining room at the House of Skills and finally to an actual legitimate office.

We've needed a place to headquarter our operations for quite some time but the financial priorities were always elsewhere in the past.  More important things like making more Myachis, travelling to the trade shows and eating always took precedence.

All of that changed in Spring of last year when one of our partners found us a groovy little spot in Long Island.  It used to be a gym and before that it was a birthday party place so it definitely had some Myachi-mojo already.  We're all about partying and getting people in shape, after all.  We moved in May of 2010 but there was still a lot of work to do.

Even now there's plenty of work to be done.  We have grand plans for the headquarters over the next year or two, but it's already become something of a destination and we've welcomed a bunch of long-term Manaics to tour it.  Unfortunately, the vast majority of the people who would like to see it don't exactly live close enough to come in and take the tour.  Which brings us to this blog...

So imagine that you've just arrived at Myachi HQ.  You got lost along the way because pretty much everyone does.  You had to call Pinky on your cell phone and she just talked you in.  You pulled into the parking lot and you see this sign:

So basically which ever way you go, it's going to be fun...
You're not sure which way to go, but gameroom intrigues you so you follow the arrow to the right.  You walk in (the door creeks really loudly as it scrapes open) and you step into this massive room with a half wall and a game room beyond.  The first thing that hits you is the smell of Myachis, so you look to your left and see this:

Can you say "give me two of everything?"
Now, your instinct is to grab all the Myachis and knock out whoever stands between you and freedom, but you resist the urge.  After all, you saw an air hockey table in the corner and you don't want to make your escape before you have a chance to play it once or twice.  You do, however, want a refreshing and reasonably price Coca-Cola beverage so you drop a buck on that.  Then you take in all the commons, rares and licenced sacks and turn your attention back to the gameroom:

And somehow, with all of this less than 50 yards away, I'm writing a blog...
Looks pretty cool.  Then you hear that all the games are set to "free play" and you can play as long as you want.  Now it looks really cool.  You run around the hockey wall and start showing off your hoop skills.  You try to beat Crazy Ivan's high score on the pinball game but realize that it would take super human reflexes. 

It's about this time that you notice this sound coming from the other room.  It's an unmistakable rhythmic bouncing sound.  A sound that could be made by only one thing...

We've submitted this picture for Webster's use under the entry for "fun".
You might ask yourself why we would have a ping-pong table in our office, but you probably don't have to.  You probably know it's because every office in the world should have a ping-pong table.  In fact, most offices should probably have a row of them, but our office is small enough to make do with only one.  I can see it from my desk and yet somehow I manage to get work done from time to time.

The small window that you see in the midst of that awesome mural?  That's the office just beyond it.  On your tour you're too fascinated by all the cool stuff around you to worry too much about what's in the office but you see Pinky hard at work in there and figure it would be rude not to come in and say "hi".  So then you walk in and you notice all the triple-stitches on Kid's desk and instead of saluting Pinky you make directly for it and get a better look:

So how long did it take you to notice the big Plexiglas pillar full of Myachis on the left?  Oh and, "Hi, Pinky!"
You marvel at all the rares, the old packages, the prototype products that I can't picture here and the sheer Myachi-ness of the room around you.  "Wow... there's so many Myachis!" you exclaim.  Pinky smiles (actually, she was already smiling) and rounds her desk.

"That's not a lot of Myachis," she says, beckoning you to follow her.  "I'll show you a lot of Myachis."

You follow eagerly.  You go past this awesome hallway:

Any chance to sneak in a pic of the mural...
Then you turn this awesome corner:

Now you stay here, I'll go on the other side and toss a Myachi
through the window and you catch it.  Ready?
And into this warehouse full of tens of thousands of Myachis:

Like the Myachi equivalent of the final scene in "Raiders of the Lost Ark"...
Now, Pinky explains that there are over 20,000 Myachis in all of those boxes and that there were three times as many in there right before the holiday season, but still you're a bit disappointed.  Sure, there's a lot of Myachis in that picture above, but all you can see are cardboard boxes.  You're just taking Pinky's word for it that they are filled with Myachis.

Strangely, Pinky seems to sense your disappointment.  Now, since this is a magical, "virtual" tour, she doesn't have to worry too much about insurance regulations so she can walk you through the warehouse without getting in any kind of trouble.

"You see that red door?" she asks, pointing deep into the boxes.

"Yeah," you say. 

"Go through there," she invites.

You have to turn sideways and squeeze past a few boxes to get through, but you make it.  You swing open the door and as your eyes rise to the wall of Myachis beyond, you can almost hear an angelic choir filling the air around you:

Actual Myachis on this wall when you come in may vary.
Now, satisfied that you've seen the whole place and happy that you made the trip, you snatch that Yellow Jacket on the top row and that Argyle Lime four in from the left and three up from the bottom, hand Pinky a few bucks for them and head back out to play some ping pong.

Monk is waiting there to challenge you.  He beats you 21 to 6.  Other than that it's a really good time.