Friday, June 15, 2012

Myachi Master Origin Stories

by Crazy Ivan


Possibly the single greatest thing about Myachi is the fact that it is so adaptable.  There are so few limitations to the game that basically, whatever your skill set is when you get into the game, it can immediately be applied to your unique style in the game.  Baseball players will immediately start throwing big airs, behind the backs, heavy rotations and fast swaps.  Gymnasts will throw down sick under the leg and reverse BtB combos.  Musicians will tend toward rhythmic swaps and shreds with wavering cadence.  I could keep offering examples for another twelve paragraphs, but I think you get the point.

As a company and as a movement, we recognize this fact and try to bring people into the game from a lot of different backgrounds.  This fact is pretty easy to see when you look at our street team.  Every Myachi Master in the game comes from a different background and this allows the game itself to constantly evolve in several directions at once.  There was a time when the new tricks in the game were successive; each one building upon the limitations of the last.  But today that evolution is more like a tree that branches off and bifurcates over and over again, with dozens and dozens of branches reaching ever higher.  The reason for that change is simply the addition of Myachi Masters with ever more diverse backgrounds.

If there was a reality show about the Myachi Masters (and there really should be), you would probably see all of it in the opening credits.  I can see the images now.  You would see Myachi Man and he'd probably be on the phone with somebody in China while texting someone in Germany while rushing through an airport terminal on his way from Miami to New York or something.  And then the shot would freeze frame and it would say "Myachi Man" at the top.  On the bottom, it would have say "the Entrepreneur".

Next we'd see Kid and he'd probably be at a trade show with a crowd of businessmen and women in expensive suits all trying to pull of Under the Leg 360s.  The shot would freeze there and the words "Kid Myach" would appear at the top with "the Salesman" underneath.  I guess it could just say "the laid-back surfer dude", so I'll have to get with Kid and see what he'd prefer.

I'd come next (it's chronological here) and I'd probably be shown juggling torches while riding a unicycle or something like that.  Maybe I'd be doing fire poi while on stilts or throwing down diabolo tricks on a slackline, but whatever it was, the screen would freeze in the middle of the chaos and it would say "Crazy Ivan" with the tagline "The Juggler".

Next we'd see Maverick and there's no question that he'd be long-boarding when we got our first glimpse of him.  He'd probably be throwing down some footbag tricks in the middle of some crazy cross step thing and then it would freeze right when people were starting to wonder if his skills had been enhanced with CGI and it would say "Maverick" and while I will always think of him first and foremost as the hacky-sacker, I suppose it would be just as appropriate at this point to call him the "Longboarder".  That being said, pretty much all of the Myachi Masters longboard at this point, so we'll stick with "The Footbagger" for him.

As the credits went on we'd meet (in no particular order) "Monk; the Flair Bartender", "Noodles, the Dancer", "Lucky; the Singer", "Chill; the Athlete", and "Hops; the Free-Runner".  Each one of them, of course brings a different background to the game that shows up in the tricks that they create, the combos they put together and the very style they bring to the game.

Of course, our astute readers will have noticed that several names were missing from that list.  Pinky, Bones and Bamboo simply aren't as pigeonhole-able as the rest of the team, but that's not to say that their contribution is any less important.  When Bones joined the team, he wasn't a juggler or a footbagger or a flair bartender or a singer or an athlete or a free-runner... he was a Myachi Maniac.  His first serious foray into skill toys was with a Myachi and thus his style is completely internal to the game.  And I can assure you, this hasn't slowed him down a lick in the "creating tricks, putting together combos and having unique style" department.

Bamboo is in the same boat, of course, and while Pinky was a juggler long before she learned Myachi, she is far more dedicated to Myachi than she ever was to traditional toss juggling.  I also think that Pinky should get the coveted "and featuring" spot at the very end of the opening credits, but perhaps that's just my pro-the-woman-that-I-love prejudice shining through.

The point is that everybody brings something different to the game and that's what makes it so great.  Right now I'm trying to learn tricks that Mav created and a few that Animal created.  And a few that Bones created.  And one that Bamboo came up with.  And some combos Lucky's been putting together.  And some stuff Hops is working on.  Oh yeah, and a few tricks I came up with.

I'll be celebrating my eighth anniversary as a Myachi Master later on this month.  When I look back at my early days I remember how it all seemed so overwhelming.  There were so many challenges to master and so many tricks to learn.  I'm really happy that after eight years and after all I've learned, there are still every bit as many challenges to best.

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